And, trust me, that will happen eventually. Having children is a core feature of the game because you'll need someone new to play as when your main character dies. Getting married in Mount & Blade 2: Bannerlord and having children isn't just a fun distraction, it's required if you want to see all your hard work not go to waste.
MOUNT AND BLADE WIKI PARTY SKILL HOW TO
This is because you, Jeremus, and Ymira are each providing 10 points from your trainer skills of 2.Bannerlord cheats (opens in new tab) : Get rich and dominate battlesīannerlord companions (opens in new tab) : How to recruit the bestīannerlord tips (opens in new tab) : Our full beginner's guideīannerlord difficulty (opens in new tab) : Which to chooseīannerlord mods (opens in new tab) : The best player-made additionsīannerlord combat (opens in new tab) : Battle and 1v1 tipsīannerlord money (opens in new tab) : Get rich quickīannerlord factions (opens in new tab) : Which should you choose?īannerlord workshop (opens in new tab) : Make easy moneyīannerlord caravan (opens in new tab) : How best to trade SInce there are 5 troops that is 30 x 5 = 150 xp for the stack of recruits. Now everything else is still the same but these new recruits will be getting 10+10+10 xp each. You will get no xp from training because the other trainers are both lower level than you are.īut then you hire 5 more fresh recruits that are each level 4. Also, Jeremus will get 10 xp from you and Ymira will get 10 xp from you and Jeremus for a total of 20 xp. Ymira however will provide zero xp because she is lower level than the troops are. Your 10 troops will now get 10x10=100 xp from you but also 10x10=100 xp from Jeremus. One of them is Ymira at level 12 and the other is Jeremus at level 18. Now to go back to our example, say we have two heroes and they each have 2 in trainer. You can see how much xp you are getting each day in the log when it is provided at midnight. It is not unusual for this to be several thousand xp each day. Once you and your companions are all at fairly high level and have a bit of trainer skill then you can collectively provide a large amount of xp each day to any low level troops. In other words, the benefit of the trainer skill stacks. That means that each hero as well as the player's main character will all provide a benefit if they have trainer skill and there are any troops or heroes with a lower level. Now there is an extra layer of complexity because trainer in Native is a personal skill and not a party skill.
![mount and blade wiki party skill mount and blade wiki party skill](https://vignette.wikia.nocookie.net/mountandblade/images/b/bd/Tutorial-Trade.jpg)
This is given at the end of each day at midnight so if you want to game the system you can swap out your max level troops for recruits at night then swap back after they receive the training xp. It starts out at a paltry 4 points for 1 in trainer and maxes out at 80 points at 10 trainer. The base amount provided to each troop is the number shown in the skill tooltip for that trainer skill level. So if you have 10 troops that are level 15 and you are level 20 with a trainer skill of 2 you will give 10 points to each of the troops for a total of 100 xp. Any troop or hero in the party with a lower level than the player or hero with trainer skill will get the set amount based on how high the trainer skill is.
![mount and blade wiki party skill mount and blade wiki party skill](https://vignette.wikia.nocookie.net/nativeexpansion/images/4/4e/Native_Expansion_Companion_Bubble.png)
The xp given is per troop or hero and the amount of levels they are below the trainer do not matter. Originally posted by LSD:Still not certain if that's right, but it makes a lot more sense than it just giving the base xp per night.